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Navmesh bakes between and inside custom cube objects with Box Collider c...
Repro steps: 1.Open "BugDemo.zip" project 2. Load "NavmeshWth" scene 3. Go to Navigations window and rebake the scene Actual: Navme... Read more
Wireframe overlay color is not used
To reproduce: 1. Create new scene 2. Add cube to scene 3. Change Wireframe overlay color to red in Preferences 4. Switch through W... Read more
"Edit Collider" button in Inspector doesn't bring edit handles if the pr...
Steps to reproduce: 1. Create a new Unity 2D/3D project and open it 2. Create an empty game object in the Hierarchy 3. Add a 2D/3D c... Read more
[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce: 1. Open user project 2. Open the scene "CH_Level_1_Build" 3. Enter Play mode 4. Check "Batches" and "SetPass calls" in... Read more
[Android] IL2CPP build crashes with Facebook sdk
Steps to reproduce: 1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity 2) Make sure Script Backend is set... Read more
[Textures] Crash in FreeImage.dll when importing some large (32k x 35k p...
Reproduction steps: 1. Open the project in Unity 2. Right click on Assets 3. Click on Reimport Unity crashes during the process of ... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps: 1. Open the attached "stripped" project. 2. Build and run the "Main" scene for iOS. Actual behavior: * 5.3.6p7... Read more
Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce: 1. Download and open attached project 2. Select OriginalObject in the hierarchy window 3. Click on any boolean c... Read more
Client disconnects from host when simulating packet loss
Reproduction steps: 1. Download and open attached project 2. Build it for Standalone 3. Open 2 instances of the game( or 1 and run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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