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[Android] Floating point crash on Mali400 on Survival shooter
Build crashed when scripting backend is selected to Mono. Steps to repro: 1. Download "Survival shooter Tutorial" project from the ... Read more
[HoloLens] Manipulation Event Data is wonky after resuming from sleep
Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Switch platform to Windows Store 4. Build and run o... Read more
[Linux Player] Input to an UI Input Field is doubled
Steps to reproduce: 1. Create a new project 2. In Hierarchy window, add an UI->Input Field element 3. Save and Build the scene 4. Ru... Read more
When you want to get the transform of a bone in LateUpdate, the transfor...
To reproduce: 1) Open attached project and scene 2) Play it Expected: The ball should be in same position and rotation as the hand ... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce: 1. Download attached project (async problem.zip) 2. Make sure you are using .NET 4.6 3. Add AcyncTest.cs to game... Read more
Profiler.enableBinaryLog does not create .Data file
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Click on your path button 4. Click "Do" button Expected result... Read more
Unity hangs when switching between scenes during play
To reproduce: 1) Open attached project and "Level" scene 2) Play it 3) Click one of three little screens in the bottom half of the s... Read more
Camera.Render() is incorrectly rendering to a RenderTexture when VR is e...
To reproduce: 1. Open attached project ("Bug Report"); 2. Open "scene" scene; 3. Make sure VR is enabled (Edit > Project Settings ... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps: 1. Open the attached project "BugRigidbodyInterpolator.zip"; 2. Open the SceneMain; 3. Observe 3 objects in the ... Read more
Prefab preview remains in scene/game window when entering play mode
How to reproduce: 1. Open given Unity project 2. Enter "Bug Repro" scene 3. Select "Line Emitter" prefab in Project window 4. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL