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[WWW][Android][iOS] WWW.text and WWW.error properties have inconsistent ...
When WWW.error returns a failed status (4xx, 500, etc), the WWW.error property has a "java.io.FileNotFoundException" string logged o... Read more
[Canvas] Canvases rendering order doesn't depend on their positions in h...
Steps to reproduce: 1. Open attached project2. Open scene 'TestScene'3. Run it and notice that two canvas objects ('testCanvas1' and... Read more
Player crashes on launch if [RuntimeInitializeOnLoadMethod] is under #if...
How to reproduce: 1. Open attached project2. Build to Standalone and run- Player crashes immediately after pressing play Read more
Add support for solution synchronization for Xamarin Studio
To reproduce:1. Go to "Unity -> Preferences -> External Tools"2. Change the "External Script Editor" to Xamarin3. Create a new... Read more
[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on
1. Open attached project2. Build to iOS3. On device screen will be black4. In quality settings "High Quality" preset disable Anti Al... Read more
[ProceduralMaterial] ProceduralMaterial.isProcessing is always false
Reproduction steps:1. Open the attached project.2. Create a standalone build for PC3. Run it4. Notice that it says done (isProcessin... Read more
OpenSceneAdditive no longer works 100% during play sessions
How to reproduce: 1. Open attached project2. Open scene CodingJar/AdditiveScenes/Test Scenes/Load Main Level.unity3. Play the scene4... Read more
Black artifacts on screen in maximize play mode
How to reproduce: 1. Open attached project2. Open scene Scenes/Game Scene 5.25.unity3. Enable the Maximize on Play setting4. Play th... Read more
[iOS7] Video ad does not play after putting app into background
How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Build to iOS and run5. Press the "Button" button on devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub