Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0b4
Issue ID
835036
Regression
Yes
Running build fails after building a project located on FAT32
-e: see title, when building project on USB drive (output files end up being read-only)
--works in 5.4.1, stops working with 5.5.0
--also works on OSX
-repro:
--create new project on an external drive
--build to WebGL on USB drive or anywhere else
--start build
--NOTICE JS error on execution
-workaround: build on internal drive
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment