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OnClick event of the Button is called as many times as there are differe...
To reproduce: 1. Open the project, attached by the user (Click.zip)2. Open "sample" scene3. Enter Play mode4. Press the button on th... Read more
[iOS] Call stack shows wrong information when exception/crash occurs on ...
To reproduce:1. Open project attached by the user2. Build "Test" scene with IL2CPP backend for iOS device3. Run built app on iOS dev... Read more
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times 1. What happenedSimilar to case 941204, but with the old ... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce:1. Open the attached project and "Repro" scene2. Open Animation window and select Cube in Hierarchy3. Select some f... Read more
Animator component makes instantiated prefab appear in the wrong position
To reproduce:1. Open repro project2. Play 'Level1' scene Expected vs Actual: 3 'maple leaves' should be visible instead of 1(all thr... Read more
[FixInGit1.4] Partial Publish does not bring up correct changelist the f...
To reproduce:1.Create new project2.Create two scripts and push them to collaborate3.Edit both scripts4.Close Unity5.Open Unity6.Righ... Read more
[NPOT] Upscaled texture blurs
Reproduction steps:1. Open the attached project.2. Play the 'Test Scene'.3. Comapre left and right images.- Left image is upscaled u... Read more
Part of selected prefab appears in scene if its preview window is visible
Steps to reproduce: 1. Open attached project2. Select "barrel_pile" prefab3. Part of prefab appears in scene Additional steps: 1. Fo... Read more
Builds cannot run in folders which contain non-English characters on .Ne...
Steps to reproduce:1. Create a project2. Change script version to .Net 4.6 in Player Settings3. Build and Run project4. Set director... Read more
Timeline time indicator moves instead of selecting a clip
When the time indicator is not visible because it was dragged farther than the window itself, clicking a clip will move the time ind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used