Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
837865
Regression
No
Navmesh bakes between and inside custom cube objects with Box Collider component and Navigation Area set to Walkable/Jump
Repro steps:
1.Open "BugDemo.zip" project
2. Load "NavmeshWth" scene
3. Go to Navigations window and rebake the scene
Actual: Navmesh is baked between and inside cubes
Expected: Navmesh should not appear between and inside cubes
Note: It does not reproduce if you take the cube from the assets folder or use Unity's standard cube.
Reproduced on: 5.2.4f1, 5.3.6p7, 5.4.0f3, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
- [LinuxEditor] Crash on "XAddExtension" when opening the Unity Editor on Linux with -batchmode and -nographics on a project with a custom default cursor
Add comment