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Reverting a Prefab causes MissingReferenceException
To reproduce: 1. Open attached project 2. Drag the cube prefab into the scene 3. Add a component to the cube gameObject 4. Press "re... Read more
Inspector: MissingReferenceException when applying Model changes
Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings cha... Read more
Lights/Shadows are not visible, when looking at the light source directly
Reproduction steps: (Check the attached video 1. Open the project (link is in the edit) 2. Open the scene 3. Hit play 4. Walk toward... Read more
[Linux] Player window cannot be focused when the mouse cursor is confined
If the cursor is confined in Linux standalone builds, system menus (like Dash on Ubuntu) remain on top of the app, even when the app... Read more
[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce: 1. Open attached project "835218.zip" and deploy to UWP 2. Open built solution using VS and run on Local Machin... Read more
Maximizing editor window makes UI elements be positioned incorrectly
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Make sure you can see the Game view 4. Maximize the ed... Read more
UnityEditor.EditorUtility does not contain a definition for SetSelectedW...
Steps to reproduce: 1. Open attached project "etsett.zip" 2. Open Console window Result: compiler error - "UnityEditor.EditorUtility... Read more
Cannot change Input method while Editor is in focus
Reproduction steps: 1. Open any project using 5.5 2. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from t... Read more
[WSA] Sound doesn't play in headphones if they are connected while the s...
Reproduction steps: 1. Open the attached project and build it to WSA (SDK 10 or 8.1) 2. Deploy the project to MS Surface Pro (it has... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps: 1) Open "836911_assetBundles.zip" project 2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene 3) Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file