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[Animation] Not all Shuriken properties can be animated.
[Don't peer-review] Not all particle properties can be animated. Brought up by user regarding min/max bursts: https://feedback.unit... Read more
Building asset bundles do not rebuild if an asset was modified via script
To reproduce: 1. Build Asset Bundles 2. Press play in "main" scene to observe texture loading from asset bundle 3. uncomment Invert.... Read more
[Anim] Backspace to delete a value in Transform editor of Configuration,...
Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro: -enter the Con... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more
Objects closer to camera than canvas are obscured by canvas when camera ...
Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more
Crash at "mono_string_new " when using Marshal.PtrToStructure
To reproduce: 1. Open the attached project 2. Download the attached "ST00A.CHC" file 2. Open the "TestScript" script 3. On line 67 ... Read more
Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project 2. Build and run release (non-developement) build 3. Start game and choose "Flat islan... Read more
Undoing collider edits in scene view makes handles disappear
Steps to Reproduce: 1. Create a new object with any type of Collider (e.g., GameObject -> 3D Object -> Cube) 2. Press the Edit Coll... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps: 1. Open the attached project AI Learning.zip; 2. Open the BakeTimeTest scene; 3. Observe the inside of the Room;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file