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WWW.responseHeaders object is null if there is no internet connection
Steps to reproduce:1.Open attached 'www.zip' Unity project2.Disable your internet connection3.Enter Play mode Expected results:No er... Read more
[FixInGit1.5.0] Editor hangs when pushing changes and entering play mode...
Editor hangs when pushing changes and entering play mode at the same time To reproduce: 1. Open project (link in edit)2. Push projec... Read more
[Timeline] Mouse button up event is not handled properly after resizing ...
Steps to reproduce:1. Open user's attached project2. Select "Director" gameobject in the Hierarchy3. Select Timeline window4. Slight... Read more
[PLM] Baking lighting Data asset failed error when Auto is enabled after...
1) Download the project `AdventureGame` from the link shared in comments section2) Open the scene `ProgressiveLightmappingExample`3)... Read more
[Linux Editor, Checkmarks are not being displayed on menu options
Steps to reproduce:1. Download and open the project attached2. Click "A Menu->Check This" in the top menu of the program Expected... Read more
m_ProbeSetHashes.empty() error after cleaning GI cache in a certain project
1. Download and open attached project: https://oc.unity3d.com/index.php/s/jjjdDW99LmXAQTD2. Open Preferences window;3. Go to 'GI Cac... Read more
Collab drop-down menu button reopens its window each time it's clicked i...
To reproduce:1. Create a new project2. Enable Collab3. Click its drop-down button to open collab window multiple times Expected: col... Read more
Temporal Anti-aliasing from the Post Processing Stack not working in the...
To reproduce: 1. Open the project, attached by the user (PBR Rendering.zip)2. Open "Default Scene" scene3. Select "Default" asset in... Read more
All LOD renders get enabled when LODGroup component is disabled
To reproduce:1. Open user's project2. In Inspector window, find LOD Group component and disable it Expected: all renderers get disab... Read more
[UWP] Input.GetJoystickNames() empty on Start in UWP builds
To reproduce:1. Open the attached project2. Connect at least one Controller to the PC the issue is being tested on3. Launch "test.sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used