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[WebGL] Web socket server does not process the echo request for all conn...
Steps to reproduce: 1. Open project "Networking.zip" 2. Build on WebGL and Windows or use builds inside the zip 3. Open PC build and... Read more
Test runner hierarchy doesn't correctly select an item
To reproduce: 1) Open attached project 2) Open Test Runner Window at Play Tests 3) Select one of duplicated or triplicated items Ex... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce: 1. Start remoting to the hololens + enter play mode 2. Bloom out of the remoting app on the hololens 3. Resume the sus... Read more
Build succeeds in spite of build-stopping error in the console
How to reproduce: 1. Open attached project 2. Open scene Test2.unity 3. Build scene to any platform (such as macOS) - Note that th... Read more
PlayerSettings.renderingPath is marked obsolete with incorrect information
Reproduction steps: 1. Create new project in Unity 2. Create new C# script and open it 3. Write into it "PlayerSettings.renderingPat... Read more
[UI] Invalid AABB inAABB error occurs on clearing reference resolution v...
Invalid AABB inAABB error occurs on clearing reference resolution values for canvas scaler when scaler mode is set to scale with scr... Read more
[WSA] Unable to load DLL 'advapi32.dll' when running an app at runtime a...
Steps to reproduce: 1. Open the attached project (WebRequestIl2cppBug.zip) 2. Switch platform to Windows Store 3. Build for WSA Univ... Read more
Discrepancy between render texture and camera dimensions
Steps to reproduce: 1. Open user attached project 2. Switch to 16:9 aspect ratio 3. "SetPixels32 called with invalid number of pixe... Read more
[Android] Terrain causes SIGSEGV crash on devices with Android version 6...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "Test.unity" scene on an Android device -- Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert