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Won't Fix
Votes
0
Found in
2018.1.0b3
Issue ID
989734
Regression
Yes
[VR][Android] Stereo Rendering Path check shader renders at the wrong color for Single Pass
Device: Pixel 2
SDK: Cardboard
API: GLES3
Rendering: Single Pass
In the attached project, the shader on the cube should detect which rendering path is being used. When Single Path is used, the cube shows as white rather than green.
Steps to reproduce:
1) Build the project with the settings specified above
2) Observe the cube is white instead of green
EDIT: also occurs on Galaxy S8/Daydream. Cube appears red instead of green
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Resolution Note (2018.1.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.