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Resizable area minimal width is determined by currently opened window only
How to reproduce: 1. Open Unity 2. Create a new project 3. Dock Inspector, Lighting and Lighting Explorer windows in a single horizo... Read more
Shader Graph Property type change breaks Shader Graph Node rendering
How to reproduce: 1. Open Unity 2. Load tester-submitted project(link in edit section) 3. Open shader 'PartyPreview' in Shader Graph... Read more
[Windows] Setting new project path to nonexistent disk causes Unity to g...
Reproduction steps: 1. Open Unity editor 2. Select New+ 3. Insert invalid location, e.g. Y:\ 4. Select "Create project" Expected re... Read more
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two ph...
To reproduce: 1. Open the project, attached by the tester (see link in edit) 2. Launch the standalone build 3. Host the game 4. Ent... Read more
Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce: 1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emis... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan in the Player Setting... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce: 1. Open given Unity project 2. Enter "MixedBlend" scene 3. Enter Play Mode 4. Select "CharacterWhitebox" in Hierar... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce: 1. Open the project 2. Make sure build target is set to Mac Standalone 3. Make sure selected scripting backend i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized