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'Package corrupted, deduced GUID exists but at different destination pat...
Whenever an asset package is imported from the Asset Store with Unity 5.5, an error message appears. Steps to reproduce: 1) Create ... Read more
Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...
Reproduction steps: 1. Open the project 2. Open the "test" scene 3. Make sure "Use Mipmap" is enabled on "RT" gameobject 4. Open the... Read more
Realtime GI Lightmaps Not Updated In The First Frame
The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more
[Player, D3D11] FullScreen Switch shows memory leaking
[Player, D3D11] FullScreen Switch shows memory leaking 1. What happened When switching between full-screen and windowed in player ... Read more
[FinalGather] Final Gather bake artifacts when used with transparent sha...
Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more
[Regression][OSX][5.5] 'Couldn't decompress package' error is shown afte...
Steps to repro: 1. Open Unity; 2. In the Launcher window click 'New' button; 3. Click 'Add Asset Package' button; 4. Select 'Gaia -... Read more
[Graphics] Creating a RenderTexture under Vulkan with the DefaultHDR for...
Reproduction steps: 1. Open the attached project 2. Navigate to Assets 3. Open the "Testing scene.unity" scene 4. Built and run the ... Read more
Lightmapped object with alpha-clipped material occasionally cut holes in...
Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more
[Importing] The material search doesn't select substances although they ...
Steps to reproduce: 1. Open attached project "837367.zip" 2. Make sure that there's no "Materials" folder 3. Select "SubstanceBugMe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file