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Home and End buttons are ignored when in Object picker menu
To reproduce: 1. Open any project 2. Create new Material 3. In Inspector window, select any object picker (circle with dot inside) 4... Read more
[iOS] Player crashes at decode_alpha_selectors_etc when decoding crunche...
To reproduce: 1. Open project attached by the user 2. Build "TestScene" to iOS platform 3. Launch application on the device Expecte... Read more
Editor Crashes while playing if Prefab is not assigned to SpawningPool i...
Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project. Steps to Reproduce: 1. Create a new... Read more
[UnityWebRequest] Wrong error code is returned if URL loading receives a...
To reproduce: 1. Open project attached by the user 2. Make sure "Test" scene is opened 3. Enter play mode 4. Inspect the output in ... Read more
[OSX] Holding CMD+' , ' while creating/opening project crashes editor
[OSX] Holding CMD+' , ' while creating/opening project crashes editor To reproduce: 1. Open launcher window 2. Create a new project... Read more
Unity crashed after importing/reimporting .dae file
How to reproduce: 1. Download attached project file 2. Import/reimport the files into Assets Folder Actual result: Unity crashed ... Read more
[Regression] Missing UnassignedReferenceException on Play, causes Unity ...
How to reproduce: 1. Download attached project file and open "main" Scene 2. Enter Play Mode Actual result: Unity crash Expected: U... Read more
[Packman] Scrolling through the package manager UI package list is too slow
Steps to reproduce: 1. Open user attached project 2. Open the package manager window (Project --> Packages --> Manages) 3. Select "B... Read more
[Packman] Package manager window briefly shows "There are no packages se...
Steps to reproduce: 1. Open user attached project 2. Enter the package manager UI (Project --> Packages --> Manage) 3. Notice that "... Read more
"ParticleSystem.Update" costs a significant amount of performance, even ...
How to reproduce: 1. Download attached project file and open "Scene" 2. Open Profiler and enter Play Mode Expected result: No cost ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box