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Won't Fix

Votes

0

Found in

2018.1.0b2

Issue ID

989726

Regression

No

[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Probe Static` flag

Progressive Lightmapper

-

Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 6853091488b0), terrains respect `Reflection Probe Static` flag, when this is disabled, terrains are no longer baked into reflection probe. However, the issue still persists for trees on terrain.

Steps for reproduction:
1) Download the project `RefProbeTerrainTest` below
2) Ensure that terrain only has `Lightmap Static` flag enabled and `Reflection Probe Static` flag disabled
2) Disable auto mode and bake the reflection probes
3) Observe that trees on terrain are still rendered into cubemap

Notes:
- Not a regression, this feature was never implemented
- An image is shared below to demonstrate the problem

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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