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GridLayout.WorldToCell() returns wrong cell with very precise numbers
Steps to reproduce: 1. Open attached “WorldToCell.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Observe WorldToCell ... Read more
[Android][Adreno 540] Artefacts on non default camera viewport rect
How to reproduce: 1. Open attached project 2. Build to device with Adreno 540 GPU 3. Inspect visual artefacts that are caused by non... Read more
[asmdef] Renaming Assembly Definition file causes compiler errors
Steps to reproduce: 1. Create a new Unity project 2. Create new Assembly Definition with name “Test” in Project window 3. Rename Ass... Read more
Player settings checked property Default is full screen makes game start...
Reproduction steps: 1. Open Unity 2. Open File -> Build Settings.. -> Player Settings.. 3. Set Display Resolution Dialog to Hidden B... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity; 2. Create new project; 3. Open Lighting Window (Window>Lighting>Settings); 4. Observe the field name... Read more
[Android] Handheld.PlayFullScreenMovie with FullScreenMovieControlMode.F...
How to reproduce: 1. Open attached project 2. Build to device 3. Click "Play video" button in the center of the screen -- Notice tha... Read more
WebGL player fails to build when enable exceptions is set to none
Multiple exceptions are thrown failing to build Webgl Player when in publishing setting, enable exception drop-down is set to none. ... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the build using -force-glcore argument 4. Change the r... Read more
Timeline audio clips are played early when time scale is less than 1
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TimeLineRepro.zip) 3. Open 'TimelineSync.unity' scene 4. Play the s... Read more
NavMeshPath sometimes returns bad paths when using Obstacle Carving
How to reproduce the issue: 1. Open the attached project 2. Open the "NavBug" scene 3. Enter Play mode 4. Navigate to the area with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab