Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0b1
2017.3.0f3
Issue ID
980751
Regression
Yes
[macOS] Destroying custom Editor window components causes crash at IMGUI::GUIWindow::OnGUI
How to reproduce:
1. Open Unity
2. Load user-submitted project('2dtoolkit.zip')
3. Select Window -> 1949 -> Level Editor
4. In the 'Level Editor' window select any game building block
5. Delete the selected block(using an 'X' button in the upper right corner)
Expected result: Unity destroys the selected block
Actual result: Unity crashes and takes user to a bug reporter window
Notes:
* Crash only happens on Mac OS
Reproducible with - 2017.3.0b1, 2017.3.0f3
Not reproducible with - 5.6.1p4, 2017.2.0p2, 2017.2.1p2, 2017.3.0a7
Fixed in: 2018.1.0a1
Backported to: 2017.3.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment