Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0b1
2017.3.0f3
Issue ID
980751
Regression
Yes
[macOS] Destroying custom Editor window components causes crash at IMGUI::GUIWindow::OnGUI
How to reproduce:
1. Open Unity
2. Load user-submitted project('2dtoolkit.zip')
3. Select Window -> 1949 -> Level Editor
4. In the 'Level Editor' window select any game building block
5. Delete the selected block(using an 'X' button in the upper right corner)
Expected result: Unity destroys the selected block
Actual result: Unity crashes and takes user to a bug reporter window
Notes:
- Crash only happens on Mac OS
Reproducible with - 2017.3.0b1, 2017.3.0f3
Not reproducible with - 5.6.1p4, 2017.2.0p2, 2017.2.1p2, 2017.3.0a7
Fixed in: 2018.1.0a1
Backported to: 2017.3.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment