Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0a3
2017.3.0f3
Issue ID
983838
Regression
Yes
[Shaders] Mobile Bumped Specular shader darker on baked lighting
Steps to reproduce:
1. Create new project
2. Add any object and material
3. Change material shader to "Mobile/Bumped Specular"
4. Set object to "Lightmap static"
5. Bake lights and observe object become darker
6. If you set the directional light to "Baked" only, the object becomes entirely black
Expected: Should look mostly the same as Bumped Diffuse, just with more highlighted reflections
Actual: Object turns out either darker or black entirely
Reproduced on: 2017.3.0a3, 2017.3.0b10, 2017.3.0b11, 2017.3.0f1, 2017.3.0f3, 2018.1.0b2
No repro: 2017.1.3f1, 2017.2.1p2, 2017.3.0a1, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment