Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.2.0b1
2017.3.0f3
Issue ID
983321
Regression
Yes
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FBX with disabled Mesh Renderer
Steps to reproduce:
1. Open attached “OnAssignMaterialModel.zip” Unity project
2. Locate “testfbx.fbx” file in Project tab
3. Right-click and reimport
4. Observe Console
Expected results:
OnAssignMaterialModel is called for every mesh in testfbx
Actual results:
OnAssignMaterialModel is called once
Reproduced in: 2018.2.0a1, 2018.1.0b2, 2017.3.0p1, 2017.2.1p2, 2017.2.0b1
Didn’t reproduce in 2017.2.0a4, 2017.1.3f1
Regression introduced in: 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment