Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0f3
Issue ID
969083
Regression
No
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprite Atlas
Steps to reproduce:
1. Open attached project "SpriteRaycastIssue.zip"
2. Open Test Scene
3. Enter Play mode
4. Try clicking the button (the only sprite on screen)
---
5. Select "testatlas" in the Project panel
6. Remove "spritesheet" from the Objects for Packing list, click to repack
7. Enter Play mode again - the button will work now
Actual result: no clicks are registered
Expected result: the button is clicked normally
Reproduced with: 2017.1.1f1, 2017.2.0f3, 2017.3.0f1, 2018.1.0a7
Note: with 2018.1 and 2017.3 it behaves differently - the sprite's alpha channel is ignored and the click works, but that still isn't the intended behavior
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Longer component titles overlap navigation arrow in the "Add Component" window
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
Add comment