Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0f3
Issue ID
969083
Regression
No
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprite Atlas
Steps to reproduce:
1. Open attached project "SpriteRaycastIssue.zip"
2. Open Test Scene
3. Enter Play mode
4. Try clicking the button (the only sprite on screen)
---
5. Select "testatlas" in the Project panel
6. Remove "spritesheet" from the Objects for Packing list, click to repack
7. Enter Play mode again - the button will work now
Actual result: no clicks are registered
Expected result: the button is clicked normally
Reproduced with: 2017.1.1f1, 2017.2.0f3, 2017.3.0f1, 2018.1.0a7
Note: with 2018.1 and 2017.3 it behaves differently - the sprite's alpha channel is ignored and the click works, but that still isn't the intended behavior
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment