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[HDRP] Base layer texture does not refresh after removing Image SubLayer...
Base layer texture does not refresh after removing New SubLayer under Render schedule in HDRP Compositor window. Steps to repro: 1.... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps: 1. Create a new project and build for iOS 2. Wait for Unity to finish building 3. Build again in the same folder... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Packag... Read more
Editor constantly refreshes when a Prefab with Sprite Shape Controller a...
How to reproduce: 1. Open attached project "spriteShapeTest.zip" 2. In the Project window, go to Assets and select "test" Prefab 3. ... Read more
[ARFoundation][ARKit][iOS] ARSessionState.CheckingAvailability status is...
Repro steps: 1. Open attached project 2. Build and Run on an ARKit not capable device 3. Check the log output in XCode Actual: An "... Read more
IL2CPP build crashes when accessing Process.CurrentProcess properties
How to reproduce: 1. Open user attached project "il2cppCrashTest.zip" 2. Build and run the project 3. Click on 'Process.StartTime' b... Read more
[Shader Graph] The default size Main Preview window covers other areas w...
How to reproduce: 1. Create a new project 2. Import the Shader Graph package from the Package Manager 3. Resize the Editor to make i... Read more
[ARFoundation] TryAcquireLatestCpuImage returns false periodically
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Move the device around Actual: The upper raw image which recei... Read more
Crash in ApplyModifiedPropertiesWithoutUndo after reordering elements or...
Repro steps: - Open the repro project - Open the SampleScene scene - Select the "List" gameobject in the hierarchy (the list should ... Read more
Reordering elements of a list with [SerializeReference] in the UI swaps ...
Context: I have a script that contains a list of serializable classes following this structure: [Serializable] class Test { pub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance