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Text Meshes disappear when changing the z position of a sprite that does...
Take a look at the gif attached for a demonstration of the problem. In the attached project, open UserInterfaceScreen and find the s... Read more
UI Button doesn't work unless the graphic is on the same object
Cannot click on a UI button when its target graphic is assigned to a graphic located on a different GameObject. Repro steps:1. Downl... Read more
Crash when applying prefab
Crash occurs 100% of the time. 1. Open the attached project and open the scene "UserInterfaceSkeleton"2. Delete the GameObject: User... Read more
Material and Sprite of a Sprite Renderer are not changed while using "Ma...
Reproduction steps:1. Open the attached project "Material animation bug report.zip";2. Open the MaterialAnimation.unity scene and en... Read more
Assembly::GetTypes() returns empty array for UnityEngine assembly
To reproduce: 1. Open the project, attached by the user (GetTypesBug_2017_2.zip)2. Go to Window -> Execute Test3. In the Console,... Read more
ArgumentNullException when setting GameObject in Event
How to reproduce:1. Create new empty project2. Start Collab3. Create UI -> Button4. Add new event subscription on OnClick()5. Cli... Read more
Moving a Collider via script does not update its position if it was disa...
Reproduction steps:1. Open the attached project "test mesh move.zip";2. Open the test.unity scene;3. Select "a rock" game object and... Read more
[UWP] Player crashes on Material::GetTexture with Debug configuration wh...
Steps to reproduce:1. Open attached project2. Switch platform to UWP and build3. Open VS solution4. Deploy on local machine with x86... Read more
Permissions get undeclared on Android Oreo
How to reproduce:1. Open the attached project2. Build and run test scene on device which Android version is 8.0Result: App is unresp... Read more
[UWP] Special characters in the product name are not removed from the na...
Steps to reproduce:1. Open attached projectproduct name contains special characters ™ or © 2. Switch platform to UWP and build3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used