Search Issue Tracker
RectTransform Left and Right values change upon applying the prefab that...
How to reproduce: 1. Open given Unity project 2. Open "Scene" scene 3. In Hierarchy window expand Canvas -> Menu -> Container 4. Sel... Read more
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system. Repro: - Open project in attachment. - Open scene 'WeightedPa... Read more
[iOS][tvOS] Streaming from an iOS device over the Airplay Causes Jitter
Reproduction Steps: 1. Download User's project 2. Build and Deploy to an iOS device 3. Open the app 4. While app is open activate Ai... Read more
[IL2CPP][.NET 4.6] Creating lambdas with IL2CPP and .NET 4.6 results in ...
NullRef exceptions appear when trying to create lambda expressions with IL2CPP and .NET 4.6. Steps to reproduce: 1) Open the attach... Read more
[Metal][IntelGPU] Shadowy artefact is shown on the surface of the big ga...
Steps to repro: 1. Open attached project and 't1' scene on Mac with integrated Intel Iris GPU; 2. Observe the Game view window. or... Read more
Async Loading has a slight hiccup that freezes the editor before it star...
Steps to reproduce: 1. Download and open the attached project - For better visual representation, user VR or add movement in the sce... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce: 1. Open user's attached project 2. Open scene "BonusMaterials" 3. Select Cube and edit its "Beachball" shader 4. Navi... Read more
Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
[Android][Mono] Application crashes with "Failed to load Mono" on Androi...
How to reproduce: 1. Open the attached "NETIssue" project and build and run it to device (you can use empty project alternatively, a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box