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0
votes
Fixed

NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...

Audio

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May 12, 2014

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Version/s: 5.0.0a5

Steps to reproduce : - import the project attached - open the scene "scene.NCP_PitchTest" - select the mixer "NCP_PitchTest" - open... Read more

0
votes
Fixed
0
votes
Fixed

RectTransforms that are LayoutElements in a LayoutGroup return a rect si...

UI

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Jun 02, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - import the project attached - open the scene - press play and notice that the Layout Child object reports a ... Read more

0
votes
Fixed

Inconsistent amount of draw calls shown in frame debugger, profiler and ...

Graphics - General

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Jun 02, 2014

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Version/s: 5.0.0a10

To reproduce: 1. Open attached project 2. Open profiler 3. Press play 4. Notice inconsistent amount of draw calls shown: Game view >... Read more

0
votes
By Design

Image component is broken if "Filled" is used as image type

UI

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Jun 02, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - import the project attached - open the scene - press play and notice that is a sprite is used nothing is vis... Read more

0
votes
Fixed

GUI error when creating image and going from filled to sliced in inspector

UI

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Jun 02, 2014

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Version/s: 4.6.0b10

1. create image 2. in inspector set image type first to filled and then sliced (or from sliced to filled) Result: this produces ins... Read more

0
votes
Fixed

Audio Profiler - Audio Source in Hierarchy is partly highlighted

Audio

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Jun 02, 2014

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Version/s: 5.0.0a10

Audio Source is only partly highlighted - please see attached screen shot for details. To reproduce: - Open attached project and la... Read more

0
votes
Fixed

Sprite references break if spritesheet changes

2D

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Jun 02, 2014

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Version/s: 4.6.0b9

Read more

0
votes
Not Reproducible

4.3 -> 4.5 project upgrade breaks Sprites on iOS

2D

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Jun 03, 2014

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Version/s: 5.0

Most likely UVs are not regenerated Read more

0
votes
Fixed

Cloth crashes the editor

Physics

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Jun 03, 2014

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Version/s: 5.0.0a10

To reproduce: - create a game object - add SkinnedMeshRenderer component - add a standard mesh to it (like sphere) - add cloth compo... Read more

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