Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.3.0p1
Issue ID
984886
Regression
No
[Android] Loading already loaded "cardboard" VR device forcibly exits VR mode
How to reproduce:
1. Open user attached project
2. Deploy to device
3. Notice that after switching scene the device returns to 2D mode
Expected behaviour: App loads, switches to "Cardboard" VR mode, toggles between two scenes forever while staying in VR
Actual behaviour: App loads, switch to "Cardboard" VR mode, switches scene then exits VR mode and repeats this cycle forever\
Reproduced on: 2017.1.3f1, 2017.2.1p2, 2017.3.0p1, 2018.1.0b2
Workaround: Surround the code to check if it is already in cardboard mode
example: if (UnityEngine.XR.XRSettings.loadedDeviceName != "cardboard")
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-34332
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment