Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
6
Found in
2017.3.0p1
2017.3.0a7
Issue ID
985591
Regression
Yes
[Android] App does not resume graphics context after being minimized and maximized again if Graphics Jobs are enabled
How to reproduce:
1. Open the attached "AndroidResumeTest" project
2. Build project to device, run the built player
3. Minimize or switch the app
4. Return to the app
Expected result: App is still showing its graphics (Skybox, Sphere)
Actual result: Black screen is shown upon returning to app
Regression introduced in - 2017.3.0a7
Reproducible with - 2018.1.0b2, 2017.3.0p1, 2017.3.0a7
Not reproducible with - 2017.3.0a6, 2017.2.1p2
Note: Bug does not happen if the Application orientation is set to Portrait mode, every other orientation mode causes the issue to happen
Fixed in - 2018.2.0a1, 2017.3.1p2, backport coming to 2018.1
Devices tested:
Reproducible with:
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXS1DQHF:user/release-keys
Xiaomi MI 5s*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Xiaomi/capricorn/capricorn:6.0.1/MXB48T/V8.0.10.0.MAGCNDH:user/release-keys
Google Nexus 4*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320, Build:google/occam/mako:5.1.1/LMY48T/2237560:user/release-keys
Htc HTC One S*, OS:4.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 225, Build:htc/tmo_de/ville:4.1.1/JRO03C/148618.11:user/release-keys
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
xuanyuan
Aug 12, 2019 02:19
I got this issue in version 2017.4.24f1
dmax9
Aug 10, 2019 05:46
I got this issue in version 2018.4.5f1
yawar512
Dec 13, 2018 07:06
I got A Fix , by disabling multithreaded rendering in Playersettings>Other Settings. I am Using
unity 2017.3.0f3
Maisey
May 09, 2018 08:52
Unity 2017.4.2f2: We receive this error for Samsung Galaxy 8(+) devices. Without having GRAPHICS JOBS enabled. We think it's related to people watching ads (might coming from landscape-ad) and then will go back into app (portrait). Would be nice if this can be fixed ASAP. Seeing 500 crashes the last 7 days.
willmoon
Mar 20, 2018 13:06
anybody has the solution ???
I have met this on Unity 5.6.3,On some devicces(HM NOTE 1LTE) ,the game just stopped rendering .
Unable to acquire context: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
agrodzki
Feb 26, 2018 19:40
Same problem with 2017.3.1f1
dave_oak
Jan 29, 2018 15:36
Same here. Our game is portrait, reproducible on Samsung S8+.
01-29 15:32:42.605 1458 1458 I Unity : windowFocusChanged: true
01-29 15:32:42.605 1458 1479 D Unity : [EGL] Attaching window :0xe3e92808
01-29 15:32:42.616 1458 1479 D Unity : ANativeWindow: (1080/2220) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1080/2220)
01-29 15:32:42.617 1458 1479 E Unity : [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread).
01-29 15:32:42.617 1458 1479 E Unity :
01-29 15:32:42.617 1458 1479 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 267)
01-29 15:32:42.617 1458 1479 E Unity :
01-29 15:32:42.619 1458 1479 E Unity : [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread).
01-29 15:32:42.619 1458 1479 E Unity :
01-29 15:32:42.619 1458 1479 E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 267)
georgehbr
Jan 29, 2018 05:06
Getting the same issue on Unity 2017.3.0p3
Antony-Blackett
Jan 28, 2018 20:51
Reproduced with 2017.3.0f3
Log error is:
[EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread).
chyrho
Jan 26, 2018 01:14
We have the exactly same issue here. Using 2017.3.0f3.