Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2017.3.0f3
Issue ID
978088
Regression
No
[WindowsMR] 18.1 - Editor crashes starting playmode after HMD is disconnected play mode is ran
REPRO STEPS
1. Start Editor
2. Disconnect HMD
3. Start play mode
4. Stop play mode
5. Connect HMD (Wait for MRP to say "Ready")
6. Start play mode again
> Unity.exe!VRDeviceHoloLens::GetHoloLensPose(void) Unknown Symbols loaded.
Unity.exe!VRDeviceHoloLens::UpdateAllCameraInformation(void) Unknown Symbols loaded.
Unity.exe!HoloLensUpdateDeviceInfoCallback() Unknown Symbols loaded.
Unity.exe!VRDevice::EarlyUpdate(void) Unknown Symbols loaded.
Unity.exe!VRModule::EarlyUpdate(void) Unknown Symbols loaded.
Unity.exe!`VRModule::VRModule'::`23'::InitializationXREarlyUpdateRegistrator::Forward() Unknown Symbols loaded.
Unity.exe!PlayerLoop(void) Unknown Symbols loaded.
Unity.exe!PlayerLoopController::UpdateScene(bool) Unknown Symbols loaded.
Unity.exe!PlayerLoopController::EnterPlayMode(bool) Unknown Symbols loaded.
Unity.exe!PlayerLoopController::SetIsPlaying(bool) Unknown Symbols loaded.
Unity.exe!Application::TickTimer(void) Unknown Symbols loaded.
Unity.exe!MainMessageLoop() Unknown Symbols loaded.
Unity.exe!WinMain() Unknown Symbols loaded.
Unity.exe!__tmainCRTStartup() Unknown Symbols loaded.
kernel32.dll!00007ffecbcb1fe4() Unknown No symbols loaded.
ntdll.dll!00007ffecc72ef91() Unknown No symbols loaded.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment