Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
984522
Regression
No
NavMesh bakes inside collider marked as Not Walkable
Steps to reproduce:
1. Open attached project "New Unity Project (2).zip"
2. Make sure the cube scale is large enough (20,10,20 is fine)
3. intersect the cube with the plane
4. Make sure the cube is marked as "Not Walkable" in the Navigation > Object pane
5. Bake Navmesh
6. Observe the inside of the cube on the plane having a NavMesh
Expected: If the cube is not walkable, there should not be any surface inside of it that has a NavMesh
Actual: The plane that is inside the collider of the cube is marked as walkable terrain for a NavMesh agent
Reproduced on: 5.6.5f1, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1. 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment