Search Issue Tracker
Fixed in 2018.2.X
Not Reproducible in 2017.3.X
Fixed in 2018.1.X
Votes
3
Found in
2018.1.0a1
Issue ID
984967
Regression
Yes
[Android] Setting Screen.fullScreen = false does not leave fullscreen mode
How to reproduce:
1. Open QA Attached project
2. Deploy to device
3. Notice app nav bar disappearing twice
Reproduced on: 2018.1.0a1, 2018.1.0b1
Not reproduced on: 2017.2.1p1, 2017.3.0a7, 2017.3.0p1
Regression introduced in: 2018.1.0a1
Reproduced on:
Razer Phone*, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:razer/cheryl/cheryl_ckh:7.1.1/NMF26X-CKH-171108/853:user/release-keys
Fixed in: 2018.1.2f1, 2018.2.0a6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
stkstkstk
May 25, 2018 08:16
Full screen issue was solved with Unity 2018.2. but I get other error messages which I did not get with Unity 2017.4. And I find some parts (sound part) are not working properly. (This was working on Unity 2017.4) So, I really need your official release version of 2018.2. Not beta version. When will you release official 2018.2????