Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b7
2017.3.0f3
Issue ID
982221
Regression
Yes
Particle System ignores Transform component scale until the first transform update when Simulation Space is set to World
Steps to reproduce:
1. Open attached “ParticleSystemScale.zip” Unity project
2. Open “Main” scene
3. Enter Play mode
Expected results:
Emitted particles are affected by Transform component scale from the start
Actual results:
Emitted particles are not affected by Transform component scale from the start but only after updating transform
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.2.0b7
Didn’t reproduce in: 2017.2.0b6, 2017.1.3f1, 2017.1.0b1
Regression introduced in: 2017.2.0b7
Note: Does not affect particles that are not being emitted from script
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
beinteractive
Jun 11, 2018 08:42
Which version of Unity 2018.1 does introduce this fix?