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Won't Fix
Votes
0
Found in
2017.2
2017.3.0f3
Issue ID
978766
Regression
Yes
Target Platform not respected when building due to *remote setting* a$ package modifications resulting in failed builds.
Unable to build to any non default platform if AssetDatabase.SaveAssets is called
Steps To Reproduce:
1. Create a new unity project
2. Import the Remote Settings package from the app store
3. Save a scene with a single cube and add to Scenes in Build
4. Switch Target Platform to iOS
5. Build
6. OBSERVE: build fails with 5 errors ** SEE ATTACHED IMAGE **
Expected Result: Build should complete just fine
Actual Result: Build fails
Workaround 1: Reimport all
Workaround 2: Comment out AssetDatabase.SaveAssets in RemoteSettingsLinker.cs
Reproduces in 2018.1b1, 2017.3.0f3, 2017.2 (all versions)
Does NOT reproduce in 5.6.4
License type: Pro
REPRO 1
Steps to Reproduce:
1. Create a new unity project
2. Create a script with the IProcessScene flag and AssetDatabase.SaveAssets method
3. Save a scene and add to Scenes in BUild
4. Switch Target Platform to iOS
5. Build
6. OBSERVE: build fails with 5 errors ** SEE ATTACHED IMAGE **
See attached repro project titled SIMPLE REPRO
Expected Result: Build should complete just fine
Actual Result: Build fails
REPRO 2
Steps To Reproduce:
1. Create a new unity project
2. Import the Remote Settings package from the app store
3. Save a scene with a single cube and add to Scenes in Build
4. Switch Target Platform to iOS
5. Build
6. OBSERVE: build fails with 5 errors ** SEE ATTACHED IMAGE **
Expected Result: Build should complete just fine
Actual Result: Build fails
Workaround 1: Reimport all
Workaround 2: Comment out AssetDatabase.SaveAssets in RemoteSettingsLinker.cs
Reproduces in 2018.1b1, 2017.3.0f3, 2017.2 (all versions)
Does NOT reproduce in 5.6.4
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