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Fixed in Unity 2018.3



Found in


Issue ID




Scrolling outside Scene View causes “Screen position out of view frustum” error

Scene/Game View



Priority: 2Necessary for shipping a final release


Severity: 4Minor or cosmetic issue

Steps to reproduce:
1. Create new Unity project
2. Right-click and hold mouse button in Scene View
3. Move cursor over to the Play button
4. Scroll with middle mouse button

Expected results:
Nothing happens
Actual results:
“Screen position out of view frustum” errors appear

Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 2017.1.0a4
Didn’t reproduce in: 2017.1.0a3, 2017.1.0a1
Regression introduced in: 2017.1.0a4

Error example:
Screen position out of view frustum (screen pos 822.000000, 17.000000) (Camera rect 2 0 1146 0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Comments (3)

  1. Bef05528d3a67c9b93a3e9306ac258a2?d=mm


    Sep 08, 2018 01:59

    I am having it too. First it was just happening when I placed some GUI elements outside the camera view (to animate their coming on and off screen). Now it comes (hundreds of times) just from having the project open.

  2. 1e3b1c62f1b987ba926d0218a88fdbc0?d=mm


    Feb 26, 2018 01:31

    I've been encouraging this bug too, mine says this exactly: "Screen position out of view frustum (screen pos 209.315735, 0.000000) (Camera rect 2 0 589 0)" - Reproduced in Unity 2018.1.0b8

    In Editor and Playmode, it's the same, somewhere by the time it appears.

  3. A75a058d59dea185fde67662719ec1fb?d=mm


    Feb 21, 2018 23:22

    I am getting this same error in my Xcode builds, but not in the editor, so I am not sure what would be causing it.

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