Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b1
Issue ID
983837
Regression
No
[Android] Text is autocorrected when input field type is not "Autocorrected" on Samsung Galaxy S8/Note8
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure "Predictive text" is enabled in "Language and Input" device settings
3) Build and Run project on device
4) Try to enter any text in any field for example "dont"
Note: text will be autocorrected to "don't"
Expected result: Autocorrection should work only in the second field because type of this field is set to "Autocorrected" (check attached video "expected.mp4")
Actual result: Autocorrection works on most types of the fields ex: "Standard", "Name", "Custom"(default) (check attached video "repro.mp4")
Reproduced with:
5.6.5f1, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Devices under test:
Reproduced with:
0154 || Samsung Galaxy Note 8, OS: 7.1.1, CPU: Samsung Exynos 9 Octa, GPU: Mali-G71
0144 || Samsung Galaxy S8, OS: 7.0, CPU: Exynos 9 Octa, GPU: ARM Mali-G71
Not reproduced with:
0079 || Samsung Galaxy S7, OS: 7.0.1, CPU: Exynos 8 Octa (8890), GPU: ARM Mali-T880
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment