Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0p5
Issue ID
958553
Regression
Yes
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP on Hololens Emulator
Steps to reproduce:
1. Open the attached project
2. Open the Scene.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK, Target device - Hololens
5. Open Visual Studio solution
6. Deploy on Hololens Emulator
7. Observe, the 'tex->GetWidth() == width && tex->GetHeigh assertion is thrown
Actual results: Assertion is thrown when running an APP on Hololens Emulator
Expected results: Assertion should not be thrown
Reproduced with: 2017.1.2.p4,
Not reproduced with: 5.6.4p4, 2017.2.1p2, 2017.3.0f3, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment