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0
votes
Won't Fix

[2D 9-slice] Top part of image is tiled even though it is not included i...

2D

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Dec 18, 2015

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Version/s: 5.4.0b1

The top section of certain images are tiling incorrectly when stretched horizontally. 1. open the attached project2. open the scene ... Read more

0
votes
Fixed

[2D 9-slice] No tooltips for Size, Full Tile or Threshold on the 9-slice...

2D

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Dec 18, 2015

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Version/s: 5.4.0b1

There are no tooltips for the new 9-slice properties of the Sprite Renderer 1. create a sprite2. view the Sprite Renderer in the ins... Read more

0
votes
By Design

After deleting my Network MM configuration on the website, the client ca...

Networking

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Dec 17, 2015

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Version/s: 5.4.0a6

After deleting my Network MM configuration on the website, the client can still connect. To reproduce:1. Create a project which uses... Read more

0
votes
Fixed

[CharacterController] Character controller doesn't get grounded even if ...

Physics

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more

2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more

0
votes
Duplicate

[iOS][tvOS] Build and Run doesen't work with Xcode 7.2

iOS

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Dec 18, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Just build and run any project for Apple TV or iOS.2. Observe that if Xcode is closed, only the launch screen but n... Read more

0
votes
Fixed

[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...

OpenGL

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Dec 17, 2015

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Version/s: 5.4.0a6

Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...

Image Effects

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Dec 17, 2015

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Version/s: 5.4.0a6

Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more

0
votes
Duplicate

[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...

Image Effects

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Dec 17, 2015

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Version/s: 5.4.0a6

(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more