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Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce: 1. Open the attached project 2. In Project window, select "cloisterGarden_noFountain" 3. Open Inspector window an... Read more
Unity crashes on PackageManager::PackageAssets::RegisterPackages after o...
Steps to reproduce: 1. Download and install Microsoft OneDrive 2. Create a new Unity project in OneDrive directory 3. Close Unity 4.... Read more
Unity fails to resolve packages after opening a project stored in cloud ...
Steps to reproduce: 1. Download and install Microsoft OneDrive 2. Create a new Unity project in OneDrive directory 3. Close Unity 4.... Read more
GI Meta Pass does not see to upload per object information
Note: This is super important for SampleGame project and Photogrammetry demo project that rely a lot on planar mapping. This should... Read more
Batch mode Unity Editor crashes without stack trace when %APPDATA% is no...
How to reproduce: 1. Download tester submitted shell script 2. Tweak directories so they point to valid Unity editor 3. Run script w... Read more
Editor crashes on profiling::Profiler::FlushChannels after using Profile...
Steps to reproduce: 1. Open attached “Voxel Engine.zip” Unity project 2. Open “Development Scene” scene 3. Open Window->Profiler 4. ... Read more
Animation that enables gameObject is broken if gameObject with animator ...
To reproduce: 1. Open project, open animator 2. Open 'TestScene' 3. Play scene 4. Select 'Animator' gameObject 5. Re-enable gameObje... Read more
Switching between terrains causes crash
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TerrainCrashTest.zip) 3. Open '1.unity' scene 4. Select any 'Terrai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation