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Fixed in 2018.3.X
Votes
0
Found in
2017.1.0a1
2017.3.0f3
Issue ID
981451
Regression
Yes
Unity Crashes when vertex shader slider property value is being changed after project restart
How to reproduce:
1. Open Unity
2. Load user-submitted project(Demo_Unity.zip)
3. Open 'Extended_Snow_Scene.unity' scene
4. Select 'Extended_Snow_Material.mat'
5. Change either 'Level of snow' or 'Snow depth' properties
Extended reproduction steps:
1. Open Unity
2. Load user-submitted project(Demo_Unity.zip)
3. Open 'Extended_Snow_Scene.unity' scene
4. Edit 'Extended_Snow_Effect.shader' vertex function(preferably where 'Level of snow' or 'Snow depth' properties are used)
5. Select 'Extended_Snow_Material.mat'
6. Change either 'Level of snow' or 'Snow depth' properties
(Unity doesn't crash if the shader has been edited after Unity Editor startup)
7. Close Unity and open the same project and scene again
8. Select 'Extended_Snow_Material.mat'
9. Change either 'Level of snow' or 'Snow depth' properties
Expected result: Unity applies new property values to shader results
Actual result: Unity crashes indicating that an error occurred while finding material properties
Reproducible with - 2017.1.0a1, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Not reproducible with - 5.6.5f1
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