Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f2
Issue ID
978698
Regression
No
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode
3. Observe the Render Texture files
Expected result: render textures should be offset due to the separation of eye targets
Actual result: render texture is unaffected by render target
Reproduced on 2017.1.2p4, 2017.2.1p1 2017.3.0f3, 2018.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.