Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f2
Issue ID
978698
Regression
No
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode
3. Observe the Render Texture files
Expected result: render textures should be offset due to the separation of eye targets
Actual result: render texture is unaffected by render target
Reproduced on 2017.1.2p4, 2017.2.1p1 2017.3.0f3, 2018.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.