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Fixed in 2018.3.X

Votes

1

Found in

2017.3.0f3

Issue ID

981387

Regression

Yes

ParticleSystem.Update produces low performance when VR is enabled

Visual Effects - Legacy

-

To reproduce:
1. Open the attached project;
2. Open "Bug" scene;
3. Make sure Virtual Reality is enabled (Edit > Project Settings > Player > XR Settings);
4. Enter Play mode;
5. Find the ParticleSystem.Update in the Profiler

Expected result: ParticleSystem.Update takes ~0.00ms.
Actual result: ParticleSystem.Update takes multiple ms and produces low performance when VR is enabled.

Reproduced on versions: 2017.3.0f3, 2017.3.0p1, 2018.1.0a7.
Not reproduced on versions: 2017.2.1p1, 2017.3.0f2.

By design: We cannot simulate the particle system until the previous frame is finished drawing it (otherwise we risk modifying data that the render thread is still using).

VERIFIED Fixed 2018.3.0b5

Comments (1)

  1. Nikodemus

    May 28, 2019 13:46

    This is still an issue in 2019.2.03b!

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