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The alpha of textue is not identified when RGBA compessed etc2 8bits com...
To reproduce: 1. Open attached project 2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits" ... Read more
[iOS] Forcing Portrait Upside Down crashes application on iPhone X
How to reproduce: 1. Open the attached project 2. Build and run Main scene on iOS device 3. Press "Portrait Upside Down" button, it ... Read more
UI sprites and text becomes broken in built scene when QualitySettings.m...
To reproduce: 1. Open project 2. Open 'PreferencesScreen' scene 3. Build and run Standalone 4. In built scene, click 'Show preferenc... Read more
[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...
Steps to reproduce: 1. Open user attached project 2. Observe that AddressableAssetsData has all non-null values 3. Run "BUILD/Build ... Read more
[WebGL] GUI.Label doesn't show Chinese characters
To reproduce: 1. Open the attached project (SwitchFonts.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Observe that Chinese ch... Read more
Crash on FindActiveTransformWithPathImpl when entering Play mode on a sc...
How to reproduce: 1. Open the attached "1062202_repro.zip" project 2. Open the "inductionAR" scene 3. Enter the Play mode Expected ... Read more
LayoutElement properties get reset if they have an animation for Anchore...
Steps to reproduce: 1. Download and open the attached project 2. Open "Bounce" scene 3. Select a category 4. Observe newly appeared ... Read more
[Android] Graphical artifacts are seen when using materials with GPU Ins...
To reproduce: 1. Open attached project 2. Build to a mobile device with Adreno 630 GPU 3. If the artifacts are not visible at first ... Read more
Unity crashes when importing multiple SBSAR files
How to reproduce: 1. Create a new project and import the plugin "Substance in Unity" from the Asset Store 2. Import folder "Graphics... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project