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Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...
How to reproduce:1. Open user-submitted project (CinemachineIssue.zip)2. Open the MainScene3. Enter Play Mode4. Press the 'Space' ke... Read more
[WebGL] Errors are thrown and UI is broken when zooming in the browser
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Make a WebGL build3. Host the WebGL build4. Open the WebGL bu... Read more
[2D] Game View not refreshed on removing sprite from Scene View
Game View not refreshed on removing sprite from Scene View if the sprite is not dropped in Scene View Steps To Repro: 1. Create a ne... Read more
PNG Texture has lower quality when loaded during Runtime
How to reproduce:1. Open the attached project's "case_1276004-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Obser... Read more
[WebGL][Android] Screen.orientation doesn't update on Android WebGL
Reproduction steps:1. Import the attached custom Package "screenorientationbug.unitypackage"2. In the Project window under "Assets/S... Read more
[macOS] Editor crashes when repeatedly stopping and playing the AudioRen...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Spam the "Enable/Disable Audio R... Read more
[URP][Magic Leap] ZeroIteration crashes editor while in Playmode on URP ...
Reproduced on Windows desktop machine using an Nvida Geforce 1080ti, running driver version 451.48 [URP][Magic Leap] ZeroIteration c... Read more
The first Object selected dictates what Flags will be set when editing m...
How to reproduce:1. Open the attached project("EnumFlagsFieldBugReport.zip")2. Select "ExampleObject1" in the Hierarchy3. Click on t... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps:1. Open attached project2. Create a Physics Material and set Bounciness to 13. Attach the material to the plane and sphe... Read more
Different resources produce the same guid, it leads to the fail of Asse...
In the customer game project, when building AB, two different resources produced the same guid and the build failed. Read more
All about bugs
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