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[Android] [IL2CPP] Stack frames doesn't have any symbolic information in...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Scripting Backend is set to IL2CPP in Player Settings... Read more
[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...
To reproduce:1. Open project attached by QA2. Check the console and notice warning:warning CS0618: `UnityEditor.BuildOptions.ForceOp... Read more
Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...
Reproduction steps: 1. Open "Tests_UnityProj.zip"2. "Test" -> "BuildPipelineTest" *3. See that outside the project folder a Build... Read more
AnimationTransitionInfo.fullPathHash doesn't return unique hash
https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash r... Read more
[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...
To reproduce:1.Open users attached project "Negative Delta Time Test.zip"2.Drag "test.cs" script from project window to Main Camera ... Read more
Scene GUI style is changing when an object is selected in the Scene
To reproduce: 1. Open the project, attached by the user (TestUIBug.zip)2. Open "Scene" scene3. Make sure you are using a light Edito... Read more
TextureImporterSettings.readable = true does not actually set the textur...
Steps to reproduce:1. Download and open the attached project2. Go to Window/Pixel Terrain/Import Texture and import a png file3. Set... Read more
NavMeshBuilder creates navmesh with 'step up' into static cube with coll...
How to reproduce:1. Download attached project2. Open "scene" Scene3. Press Play Expected result: NavMeshBuilder creates navmesh with... Read more
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce:1. Create new project2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours match... Read more
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