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Social Leaderboard - IScore.value has type of long but overflows as int
1. Build & Deploy my attached project to iOS device. 2. Make sure that your Game Center account is enrolled in iTunes Connect with "... Read more
[Linux Editor] Adjusting properties by sliding the mouse stops when the ...
When adjusting values like Transform position, rotation or other properties using the mouse cursor, the cursor doesn't loop 'around'... Read more
Small UI glitch in animation window (dope sheet mode)
A small part of the animation window UI shows a portion of scrollbar where it should not be shown. This only occurs in dope sheet mode. Read more
Setting the texture from a UI RawImage with a external texture causes wr...
To reproduce: 1. Open attached project 2. Add a new script to the RawImage Object and add this line to Update(): if(gameObject.GetC... Read more
[Regression][5.5] Shadows culling produces artifacts when dynamic shadow...
Steps to repro: 1. Open Unity 5.5; 2. Create new project; 3. Extract attached 'ShadowsCullingBug' package; 4. In the project folder... Read more
Undo doesn't restore object connection to the script when deleting objec...
Steps to reproduce: 1. Open ExampleProject 2. Select 'Main Camera' and drag cube to the target connection under the camera's script ... Read more
When animating canvas image rect transform position on z-axis transform....
Canvas Image position does not get updated when rect transform position is controlled by animation. Steps to reproduce: 1. Open att... Read more
If system time is moved forward and then back, execution stops
To reproduce: 1. Open attached project 2. Open the scene "BugTime" 3. Play it 4. Change the system time to a few days later 5. Bring... Read more
Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more
No tooltip for 'Baked Shadow Angle' on the light inspector.
No tooltip for 'Baked Shadow Angle' on the light inspector. This is a non-obvious setting so it would be useful. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow