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Connection times out when connecting editor and standalone from differen...
Can't connect editor and standalone from different computers on the same network Steps to reproduce: 1. open attached project 2. bu... Read more
NetworkManagerHUD X key bind for stopping server does not work
Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. start as Server(!) 4. press 'X' on keyboard Expected: stops se... Read more
'Speedtree materials need be regenerated': need a way to navigate
1. What happened When importing some Speedtree assets user get a console error 'SpeedTree materials need to be regenerated'. And the... Read more
Unity crashes when deleting a game object that is locked in the Inspecto...
To reproduce: 1. Open the project attached 2. Select gameobject "Player" 3. Lock one Inspector window 4. Delete the "Player" gameobj... Read more
UI Button: Left or Right horizontal alignment gives no indent from the b...
1. Open attached project > Scene1 and check Text of Button 3 OR 1. Add UI Button to the scene 2. Go to Text element of the button an... Read more
UI Button: Left or Right horizontal alignment gives no indent from the b...
1. Open attached project > Scene1 2. In Play move mouse over the button -> its color is changed from green to blue (highlighted colo... Read more
[ProjectBrowser] Unable to open folder from right mouse button's context...
Steps to repro: 1. Open attached project; 2. In the Project folder right mouse button click on 'test' folder and choose Open. or ... Read more
[Inspector] Changing the type of an assigned public variable beween Tran...
Changing the type of a public variable with an assignment from GameObject to Transform or the other way around does not give a type ... Read more
Infinite Loop in Mac Editor Causes Crash with No Stacktrace Instead of S...
Only happens on Mac; Windows correctly throws StackOverflowException Steps to Reproduce: 1. Add the attached InfiniteLoopCrash scr... Read more
Publishing to Collab doesn't show progress
Publishing new data to a project that uses Collab will display a progress bar that never progresses, and just finishes when at 100%.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException