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NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) ... Read more
Disabled sub-emittor particles aren't cleared
Reproduction steps: 1. Open the attached project 2. Open and play "Particles SubEmitters" scene 3. Click on the "Particle System - B... Read more
Content of scrollview not bouncing back when reaching the top/bottom
To reproduce: 1. Open the project the user sent ("NoBounce.zip") 2. Play the only scene 3. Try scrolling the scrollview Notice that,... Read more
Editor gives new pivot point for imported fbx, but old pivot is used dur...
To reproduce: 1. Open attached project 2. Run testScene 3. Drag object in game view 4. Notice that pivot near the outer edge of the... Read more
OnSceneGUI not being called correctly for ActiveEditorTracker.sharedTrac...
To reproduce: 1. Create a new project in 5.5 2. Add a Cube with a BoxCollider to a scene 3. Save the scene 4. Close Unity 5. Reope... Read more
Edit keyframe in curve editor breaks alignment for labels
Reproduction Steps: 1. Open Project 2. Open the window in the menu "BUGS/Curve Editor Bugs" 3. Notice label under curve is aligned l... Read more
[Profiler] [Networking] Network Operations Detail panel is greyed on res...
On resize or if not all elements are listed in Operation Detail panel is greyed. To reproduce: 1. Run project attached. Open Prof... Read more
Editor crashes when creating a prefab in this specific project
How to reproduce: 1. Open attached project and in any scene navigate to the "Hierarchy" window 2. Create a new empty game object 3.... Read more
[Android-ARM][iOS] White pixel artefacts in the Standard shader reflection
Steps to reproduce: 1) Download attached project 'testcases - Unity5.zip' and open in Unity. 2) Load 'testcase_ReflectionClipping... Read more
5.5 beta Object Selection Outline - flickering and unexpected highlighting
Reproduction Steps: 1. Open project "Test027" 2. Open Scene "a" 3. Click on wall object 4. Try moving camera around in scene with 5*... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow