Search Issue Tracker
Kinematic rigidbody collisions are not updated when it is instantiated a...
Steps to reproduce: 1. Open user's attached project 2. Open scene "Runtime (Bug)" scene 3. Play the scene Expected result: Falling ... Read more
[Audio Mixer] Crash on play when duplicated audio group is assigned to a...
When the user duplicates an audio group, the audio group is created outside the audio mixer. If the audio mixer is removed from the ... Read more
Editor crashes on WalkTypeTree after removing any component while in Ani...
Steps to reproduce: 1. Open attached “CrashRepro.zip” Unity project 2. Open “Test” scene 3. Select “GameObject” object in Hierarchy ... Read more
Text letters are drawn on each other when using bold style a specific 'k...
To reproduce: 1. Open project 2. Open 'BugScene' Expected: 'Right bold' and 'Wrong bold' texts should look similar Actual: 'Wrong b... Read more
[Audio Mixer] Creation & deletion of audio groups doesn't get updated in...
Creation & deletion of audio groups doesn't get updated in project window Steps to Repro: 1. Create/Select audio mixer > audio mix... Read more
Static batching not applied to 'Batching static' objects in Unity 5.4
How to reproduce 1. Open attached project 2. Enter playmode 3. Open profiler and select 'Rendering' tab 4. Inspect amount of Draw Ca... Read more
[Mobile] Video fails to play with Handheld.PlayFullScreenMovie after reo...
To reproduce: 1. Download and open attached "VideoIssue.zip" project. 2. Build and run on any android device. 3. When application ... Read more
Drag and dropping audio clip into timeline moves existing audio playable
To reproduce: 1. Import attached package 2. Open timeline window 3. Select GameObjectTimeline asset 4. Select one of three clips in ... Read more
Switching the worldCamera of a Canvas allocates memory but never release...
Steps to reproduce: 1. Open user attached project 2. Open test scene and the profiler window 3. Play the scene 4. Notice the memory ... Read more
[Animation] Inserting a key to a curve that has a single key when editin...
1) Add a particle system. 2) Select a MinMaxCurveProperty such as Gravity and change its mode to `Random between 2 curves` 3) Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode