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Fixed in Unity 2018.2

Votes

0

Found in

2018.1.0b1

Issue ID

979679

Regression

Yes

.NET 4.6 Scripting runtime: Unity executable hangs when running tests in batchmode

Mono

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

To reproduce:
Run the attached project with the following command line
"<your path to Unity Editor>\Unity.exe" -projectPath "<your path to project>\RuntimeScriptingVersionBug" -batchmode -runTests

Unity never quits although it should after finishing everything

Not reproduced when switched to .NET 3.5.

Reproduced in 2018.1.0b1
Not reproduced in 2017.1.0a7

Comments (3)

  1. 8b1a42e8bcbf816696f60a10cfa3b940?d=mm

    JoshPeterson

    Apr 10, 2018 16:53

    This has been corrected in 2018.1 as well. It should be fixed in the latest 2018.1 beta release.

  2. 07b84a899ba8eae741f701cd6df90f90?d=mm

    chris_unity60

    Apr 09, 2018 23:46

    Any update on this? I'm hitting the same issue whether I use .NET 3.5 or .NET 4.6 on MacOS and Linux. Repros in Unity 2017.3.1f1 and Unity 2018.1.0b13. It prevents us from running unit tests on our CI server.

  3. 9af654637311c8344627683330cefc49?d=mm

    goldbug

    Mar 27, 2018 18:19

    What is taking so long? you have the fix, can't you just put it on a patch release? You keep releasing unity updates and this bug seems stuck in "fixed in future release".

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