Search Issue Tracker
[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce: 1. Open the attached project ("case_1203897-Onmaku-Burst.zip") 2. Open Test Runner 3. Start "E7.Onmaku.SimfileEdit... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce: 1. Open user's attached project "Be_Hero.zip" 2. Zoom out in the Scene view 3. LWRP shader artifacts appear on T... Read more
Parent class Awake method is not called when Reload Scene setting is dis...
How to reproduce: 1. Open the user-submitted project 2. Open the Sample Scene 3. Enter Play mode Expected results: "Awake was calle... Read more
ShapeGenerator.GeneratePlane causes NullReferenceException when using HD...
How to reproduce: 1. Build & Run the attached project Actual result: NullReference Exception get's thrown and Unity crashes if usin... Read more
[UI] New progress bar no longer displays ETA when baking using Progressi...
Steps to reproduce: 1. Open a new or existing project 2. Navigate to Lighting Settings and make sure that Progressive CPU is select... Read more
[UI] New progress bar no longer shows progress when baking using Enlighten
Steps to reproduce: 1. Open a new or existing project 2. Navigate to Lighting Settings and make sure that Enlighten (Deprecated) is... Read more
[ShaderGraph] Opening node search window is unnecessarily slow
Steps to reproduce: 1. Download attached project. 2. Open New Shader Graph 3. Right Click -> New Node Result: Node search window o... Read more
[Mac] Crash on MTLIOAccelCommandBufferStorageGrowSegmentList.cold.1 when...
How to reproduce: 1. Create a template HDRP project on a device running macOS 2. Open the Scene view 3. Observe the crash Reproduci... Read more
Match content on subtimeline clip with a newly created subtimeline with ...
Steps to Repro : 1) Create an empty timeline (that will be the main timeline). 2) Create a control track. 3) Create another timeline... Read more
Lightmap is black on a built project when it is set from lightmapcolor
To reproduce: 1. Open attached project 2. Build and run the project 3. Notice how the scene is black Actual result: The lightmap is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL