Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
977745
Regression
No
Scene.buildIndex returned after building project ignores inactive Scenes in build list
Steps to reproduce:
1. Open attached project
2. Load Scene "B"
3. Make sure Scene "A" is unticked in File>Build Settings
4. Enter Play mode
5. Check console - "0 Assets/B.unity" is logged
6. Build project (for Windows)
7. Check console - "1 Assets/B.unity" is logged
Expected result: the index of Scene B is always logged as 0 if it is the first active scene in the list
Actual result: the index of Scene B is logged as 1 after building a project
Reproducible with: 5.6.0f3, 2017.2.0f3, 2018.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.1):
Verified fixed on 2019.3.0a4