Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b1
Issue ID
980055
Regression
No
[.NET Backend] Changing backends is impossible without killing Unity.exe during restart
To reproduce:
1) Create new project
2) Go to Player Settings
3) Change scripting backend to .NET 4.6 and agree to restart
Expected: Editor restarts
Actual: Editor process is forever suspended
Reproduced in 2017.1.0f3, 2017.2.0b2, 2017.3.0f3, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment