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[Mac] CMD-Q (Quit) doesn't work for launch window.
CMD-Q (Quit) doesn't work for Mac launch window. Read more
Collab service window: "Show All On Dashboard" leads to list of projects...
Steps to Reproduce: 1. Launch the editor against the staging environment. 2. In the services window enable Collab. 3. Add a bunch of... Read more
[AudioSource] Min distance can exceed max when set through script
Min distance can exceed max distance when set through the script in 3D sound settings of Audio Source. Steps to Reproduce: - Create... Read more
Cursor not locked within game window bounds when using CursorLockMode.Co...
How to reproduce: 1. Open "ConfinedMouseRepro" project 2. Build for standalone (make sure that "Default" scene is included) 3. Run b... Read more
[Deployment Management] Changing Gamma color space to linear throws "Ass...
Changing Gamma color space to linear throws "Assertion Failed" Exception Steps To Reproduce: - Go to Edit->Project Setting->Playe... Read more
Asset bundle with AudioMixer, AudioMixerGroup or AudioMixerSnapshot asse...
Steps to reproduce: 1. Download case_976768-simple-repro.zip 2. Open the project in Unity 3. Switch platform to UWP, .NET scripting ... Read more
[Android] Application built in batchmode generates OPENGL NATIVE PLUG-IN...
To reproduce: 1. Download attached "VideoAssert.zip" project. 2. Go to project location on your machine and delete "Library" folder... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce: 1. Open attached project 2. Enter playmode and open the profiler 3. Inspect Draw Calls in profilers 'Rendering' ta... Read more
Resetting clips in timeline sets all values to 0
To reproduce: 1. Open timeline 2. Add Animation or Audio clip to timeline 3. Click on clip 4. Right-click on Animation/Audio clip I... Read more
Kinematic rigidbody collisions are not updated when it is instantiated a...
Steps to reproduce: 1. Open user's attached project 2. Open scene "Runtime (Bug)" scene 3. Play the scene Expected result: Falling ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode