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[Profiler] Current frame data not shown after selecting previous frame f...
-Frame marker is not moving to the position of the current frame for the second time. -Also, current frame data is not shown. Step... Read more
UnloadUnusedAssets unloads assets that are referenced through thread loc...
How to reproduce: 1. Build & Run development build of the attached project 2. Wait Actual result: The used texture gets deleted aft... Read more
TrailRenderer's Normals are facing same direction when its Alignment is ...
How to reproduce: 1. Open the attached project's Scene labeled "TrailNormalTest" 2. Move the "Trail" GameObject around in the Scene ... Read more
[HDRP] Decals get duplicated and baked into the object after moving Deca...
Repro steps: 1) Open HDRP Template 2) Import the attached package 3) Place one of the decals on the ground 4) Save scene 5) Close th... Read more
UI Image's Material instance doesn't update in Canvas when using Materia...
How to reproduce: 1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene" 2. Enter the Play Mode 3. Open the... Read more
[Scene View] The VFX icon is showing an incorrect image.
Repro steps: 1. Create a new VFX 2. Drag it in the scene 3. With gizmos enabled, look at the VFX and observe the blurry circle icon ... Read more
[HDRP] Decal Projector not clearing Cache when changing Size property
Reproduction steps: 1. Create new HDRP template project 2. Create a Decal Projector and a Decal Material (check note 1) 3. Assign th... Read more
Undo is not restoring all of the deleted GameObjects when deleting a lar...
How to reproduce: 1. Open the attached project's Scene labeled "BigVramScene_Scratch" 2. Select all the "UltraBlock" GameObjects in ... Read more
Bug reporter crashes on Mac when machine is connected to the internet
Steps to reproduce: 0 - Enable WiFi and connect to the Internet 1 - cause a Unity crash (See comments for my steps) 2 - once Unity c... Read more
Crash in LightmapSettings::GetLightingDataAsset() after assertion failur...
Crash in LightmapSettings::GetLightingDataAsset() after assertion failure 'settings != null' In the attached project, when the user... Read more
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