Search Issue Tracker
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project. 2. Create a new particle system. 3. Select Size over lifetime. 4. Observe how the default axis... Read more
[Shuriken] SubEmitters not inheriting parent velocity when using Inherit...
Repro steps: 1. Open Scene1 from attached project. 2. Select Particle System from the Hierarchy to preview it. 3. Observe how upon d... Read more
Alpha channel ignored when using ETC1 compression.
Steps to reproduce: 1. Open attached project "ETC1_Bug.zip" 2. Open "Test" scene 3. Open build settings, switch to Android. 4. Set ... Read more
Image Effects are not updated in Scene view with ImageEffectAllowedInS...
Reproduction steps: 1. Open the project. 2. Open the "Beautify\Demos\Demo1\Demo1" scene 3. Select "Main Camera" gameobject so you ca... Read more
Android IL2CPP - WebRequest.Create fails for HTTP on .Net 2.0 (full)
Reproduction steps: 1) Open user's attached project 2) Make sure that IL2CPP and .NET 2.0 (not subset) are selected 3) Build and run... Read more
Circular code reference in Editor script causes immediate crash without ...
Steps to reproduce: 1. Open user attached project 2. Click on Tools -> ProblemView menu option. Notice that Unity is instantly... Read more
UNetWeaver throws null reference exception when generic type struct is b...
Steps to reproduce: 1. Open "Bugs" project -- Project opens with multiple error messages Results: UNetWeaver throws null reference ... Read more
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
Caret position resets in any input field when compiling finishes.
Steps to reproduce: 1. Open attached project "SearchFieldCaretReset.zip" 2. Open "caretReset" scene 3. Open "NewBehaviourScript.cs" ... Read more
WebGL build fails to launch when NetworkView is used and strip engine co...
1. Open my attached project. 2. Select WebGL as build platform. 3. Make sure that strip engine code is enabled. 4. Build and play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up