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[PolygonCollider2D] on second Inspector button "Edit Collider" not working
Steps to reproduced:1. Open new project.2. Add polygon collider to any game object.3. Add additional inspector tab (that both inspec... Read more
Mapping: Pose>Reset does nothing
Mapping: Pose>Reset does nothing 1. What happenedPose>Reset does nothing 2. How we can reproduce it using the example you atta... Read more
Fbx animation doesnt play in the inspector preview if compression is not...
To reproduce:1. Open attached project2. Select unitychan_ARpose1 model3. Select animation tab4. Make sure that Anim. Compression is ... Read more
OSX color picker loses connection to Unity after a code compile
Steps to reproduce this issue: 1. Open new project2. Go to preferences3. Enable OSX Color Picker4. Select 'Main Camera' for example5... Read more
ScriptUpdater fails with multiple errors
Import the AngryBots package from the Asset Store in Unity 5.1 b4. Choose to let the ScriptUpdater run. It will fail with many error... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
Transform component icon is missing
http://i.imgur.com/W5KUjqd.png - regreesion from Unity 5.1 b4 Animator component icon missing as well Read more
Copy and Cut options in right click menu for number fields are only acti...
You can copy-paste values by using Ctrl+C Ctrl+X, but not by right clicking on the field and selcting Copy or Cut, since they are al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
- Warnings about invalid URIs are thrown when UI Builder's Material field is set to null
- Warnings about invalid URIs are thrown when UI Builder's Variable Asset Reference field is set to null
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component