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[Editor][LightingWindow] Atlas Size dropbox in Baked GI component is dup...
Repro Steps: 1) Open any project 2) Go to Lighting window 3) Notice there are two dropboxes of Atlas size in the Baked GI (see image... Read more
[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...
Reproduction steps: 1. Open any project and build with IL2CPP 2. Open the generated solution and try to generate a package (Solutio... Read more
[WebGL] Materials in build look differently from the Editor view
To reproduce: 1. Open attached project 2. Open "main" scene 3. Open Lighting window 4. Click Build 5. Play the scene 6. Notice how w... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
[OSX] Standalone player doesn't work with OS X El Capitan split-screen o...
Steps to reproduce: 1. Open attached project 2. Build and run for Mac Standalone 3. Switch to fullscreen by clicking the green circ... Read more
[Android] Unity runs out of memory and crashes when upgrading large Play...
On Android Unity runs out of memory and crashes when upgrading large PlayerPrefs (>512 strings). PlayerPrefs are corrupted in the pr... Read more
[Retina] Dragging Editor window from Retina Display causes UI corruption
1. Maximize Unity Editor on Retina display. 2. Drag it to non-retina display. 3. Fonts are enlarged (see gif attached). if you ma... Read more
Crash on GraphicsHelper::SetRenderTargets when baking Reflection Probes
Repro steps: 1) Open the project I attached and lighting.scene in it 2) Click Bake Reflection Probes in the Lighting window 3) Notic... Read more
[Shaders] New procedural skydome materials do not match the default valu...
Creating a new procedural skydome material after opening the editor in one color space and changing it to the other (i.e. open in li... Read more
4.x to 5.x upgrade: Ambient Light Isn't Actually Ambient
I suppose we could add a flat ambient without occlusion that would only be used if you upgraded. In 4.6. Ambient was added to light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times