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0
votes
Fixed

[Editor][LightingWindow] Atlas Size dropbox in Baked GI component is dup...

Editor - Other

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Jan 25, 2016

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Version/s: 5.4.0b3

Repro Steps: 1) Open any project 2) Go to Lighting window 3) Notice there are two dropboxes of Atlas size in the Baked GI (see image... Read more

0
votes
Fixed

[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...

Windows Store Apps

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Jan 25, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1. Open any project and build with IL2CPP 2. Open the generated solution and try to generate a package (Solutio... Read more

1
votes
By Design

[WebGL] Materials in build look differently from the Editor view

WebGL

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Jan 24, 2016

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Version/s: 5.3.1p4

To reproduce: 1. Open attached project 2. Open "main" scene 3. Open Lighting window 4. Click Build 5. Play the scene 6. Notice how w... Read more

0
votes
Fixed

Player Setting "Virtual Reality Supported" is shared cross-platform

VR

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Jan 25, 2016

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Version/s: 5.3.2f1

In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more

0
votes
Fixed

[OSX] Standalone player doesn't work with OS X El Capitan split-screen o...

MacOS

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Dec 22, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Build and run for Mac Standalone 3. Switch to fullscreen by clicking the green circ... Read more

0
votes
Fixed

[Android] Unity runs out of memory and crashes when upgrading large Play...

Android

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Jan 24, 2016

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Version/s: 5.3.1f1

On Android Unity runs out of memory and crashes when upgrading large PlayerPrefs (>512 strings). PlayerPrefs are corrupted in the pr... Read more

0
votes
Duplicate

[Retina] Dragging Editor window from Retina Display causes UI corruption

Window management

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Jan 25, 2016

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Version/s: 5.4.0b3

1. Maximize Unity Editor on Retina display. 2. Drag it to non-retina display. 3. Fonts are enlarged (see gif attached). if you ma... Read more

1
votes
Fixed

Crash on GraphicsHelper::SetRenderTargets when baking Reflection Probes

Global Illumination

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Jan 04, 2016

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Version/s: 5.4.0b1

Repro steps: 1) Open the project I attached and lighting.scene in it 2) Click Bake Reflection Probes in the Lighting window 3) Notic... Read more

0
votes
Not Reproducible

[Shaders] New procedural skydome materials do not match the default valu...

Shaders

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Jan 25, 2016

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Version/s: 5.4.0b3

Creating a new procedural skydome material after opening the editor in one color space and changing it to the other (i.e. open in li... Read more

0
votes
By Design

4.x to 5.x upgrade: Ambient Light Isn't Actually Ambient

Global Illumination

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Dec 11, 2015

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Version/s: 5.3.0f4

I suppose we could add a flat ambient without occlusion that would only be used if you upgraded. In 4.6. Ambient was added to light... Read more

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