Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.3.5p5
Issue ID
822028
Regression
No
Alpha channel ignored when using ETC1 compression.
Steps to reproduce:
1. Open attached project "ETC1_Bug.zip"
2. Open "Test" scene
3. Open build settings, switch to Android.
4. Set Texture Compression to Don't Override
5. Click Play Mode in editor
6. Notice that character looks correct.
7. In Build Settings, set texture compression to ETC (default).
8. Click Play Mode in editor.
9. Notice that character transparency looks broken.
Expected behaviour: Textures that have alpha channel displayed properly
Actual behaviour: Alpha channel ignored with ETC1 compression
Reproduced on: 5.2.4f1, 5.3.5p5, 5.3.6p2, 5.4.0f3, 5.4.0p1, 5.5.0a5*.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
macroir
Jan 03, 2017 08:16
Which version are go going to apply this fix? I've been waiting for a long time for this issue.