Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0f3
Issue ID
820885
Regression
Yes
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Classes, AGX::G3::ObjClasses>::Framebuffer
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Open the Xcode project and go to 'Build Phases' > Expand 'Link Binary With Libraries'.
4) Drag and drop the attached 'libicucore.tbd' file to 'Link Binary With Libraries' (needed because of case 820487).
5) Deploy to an iOS 8.4.X device.
The app will crash during its initial setup in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Classes, AGX::G3::ObjClasses>::Framebuffer. This crash does not occur with OpenGLES. The crash seems to only occur on iOS 8.4 devices.
Reproduced on:
5.4.0f3 - iPad Mini 3, 8.4.1
Did not reproduce:
5.3.6p2
Other tested devices:
iPhone 6, 9.3
iPhone 6+, 8.0
iPad Air, 8.1.1
iPad Air 9.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Add comment