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[WindowsMR] The Editor will freeze on Play mode enter if Developer Mode ...
Reproduction steps: 1. Open "GestureRecognizerHang.zip" project2. Open "MainScene" Scene3. Enter Play mode and wait for 5 seconds Ex... Read more
UI Mask ignores properties of overridden materials
Reproduction steps: 1. Open "MaskIgnoresMaterialChanges.zip" project2. Open "Repro" Scene3. Expand "Canvas" in the Hierarchy window4... Read more
BuildPipelineInterfaces causes slow EnterPlaymode performance when there...
Reproduction Steps:1. Import attached project.2. Create new scene.3. In Profiler, select Record and Profile Editor.4. Enter Play mod... Read more
[IL2CPP] Use of Windows.Foundation.Collections.PropertySet throws a NotS...
Steps to reproduce:1. Open attached project2. Build UWP solution with il2cpp scripting backend3. Open VS solution4. Build & depl... Read more
Unity hangs when opening project with specific devices
Reproduction steps:1. Connect "Steinberg UR 22 mk II".2. Install drivers ("Yamaha Steinberg USB Driver").3. Create a new project or ... Read more
[MacOS] DragAndDrop.StartDrag spams console with error
Steps to reproduce:1. Open user attached project "Fresh Unity 2017.2 Beta Project.zip"2. If not open, go to Window -> Custom ->... Read more
In Audio Mixer, SFX Reverb properties are laid out illogically
(Not really a bug, just an adjustment that needs to be made)To reproduce:1. Open a new Unity project2. Window --> Audio Mixer3. I... Read more
Timeout error when client disconnects for the second time
How to reproduce:1. Open the "UNET_Project" project2. Open the "Main" scene3. Build the project4. Enter Play mode5. Choose "LAN Host... Read more
Material inherits Rendering mode from other materials in a scene when ru...
Steps to reproduce:1. Open the attached project(Own Cloud)2. Open the MainScene scene3. Build and Run4. Observe the objects are fadi... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL..ToLocalTime() works as expected on Mac and Windows standalone builds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used