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[Metal] [URP] [iOS] [Google VR iOS] White filter appears when using FXAA...
Reproduction steps: 1. Create a new project 2. Import URP and Google VR iOS packages via Package Manager 3. Create a URP Rendering A... Read more
[InputSystem][Mobile] InputActionReference.action.performed is called tw...
Steps to reproduce: 1. Open user's attached project "InputSystemBugs.zip" 2. Build it to Android 3. Press anywhere on the Screen 4. ... Read more
[Profile Analyzer] Clicking on the title of a group in the Profile Analy...
How to reproduce: 1. Create and open a new Unity project 2. Install the Profile Analyzer package 3. Open the Profile Analyzer window... Read more
[SceneTemplate] Element is added & then removed on selecting Add button ...
In SceneTemplateAsset preset Element is added and then removed on selecting "Add to List" button from the Dependencies list, refer a... Read more
[SceneTemplate] Exception on changing Editor mode with an element added ...
KeyNotFoundException is thrown in the console when editor mode is changed from release to debug with an element is added in the Depe... Read more
Pasted GameObjects have a Scale equal to Canvas Scale when Canvas Render...
How to reproduce: 1. Open the attached project (UIScaleBug.zip) 2. Open the Scene 'SampleScene' 3. Make sure that the Canvas Render ... Read more
Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce: 1. Open user's attached "ProgrammingAssignment2.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Mov... Read more
Project never loads when Time Zones registry has missing keys
How to reproduce: 1. Open 'Regedit' 2. Navigate to "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation... Read more
Changes via Inspector are not saved to a .asmdef asset when it is marked...
How to reproduce: 1. Create and open a new project 2. Create a new assembly definition file in the Project Browser 3. Mark the file ... Read more
2.0.0a9 - Failed to write Gradient.Mode
Original [Issue |https://support.ludiq.io/communities/5/topics/4867-200a9-failed-to-write-gradientmode] ---- Empty project, after Fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format