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0
votes
By Design

BuoyancyEffector2D.density is compared against colliders mass instead of...

Physics2D

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Jan 25, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open project "BuoyancyEffector2DBugTest.zip" 2. Open and play scene "level01" 3. Notice that sma... Read more

1
votes
By Design

When an object has a parent and physics were initiated collider is mispl...

Physics

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "test" scene 3. Notice that the red plank doesn... Read more

0
votes
By Design

[FrameDebugger] Global shader parameter values get reset after exiting p...

Graphics - General

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Jan 25, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open users attached project 2) play scene 'GlobalIntReportingError' 3) capture a frame with the frame debuger... Read more

0
votes
Fixed

[ShaderCompiler]Editor crashes when closing if the shader compiler crash...

Shaders

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Open 'DynamicIndexing.shader' file in shader... Read more

0
votes
Fixed

[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds

Windows Store Apps

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Jan 24, 2016

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Version/s: 5.3.1p4

Forum thread: http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ ... Read more

0
votes
Fixed

[Windows] [DA] Installation of 32bit Editor is imposible because of chec...

Installer

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Jan 25, 2016

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Version/s: 5.4.0b2

To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more

0
votes
Fixed

[Windows] [DA] DA does not remember 32/64 bit selection

Installer

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Jan 25, 2016

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Version/s: 5.4.0b2

To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more

0
votes
Postponed

When root motion is applied, playing animations automatically and playin...

Animation

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Jan 24, 2016

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Version/s: 5.3.1p4

Reproduction steps: 1. Open the attached project 2. Open and play "Test" scene 3. Click on "Play" button 4. After the animations are... Read more

0
votes
Fixed

[Shuriken] Crash with nested SubEmitter particles when screen is moved a...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Scene with multiple nested SubEmitters occasionally crashes when the editor/player window is moved rapidly during the time the final... Read more

0
votes
Duplicate

[Shuriken] Gradient editor alpha slider is unusable

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Create new project. 2. Create new particle system. 3. Check flag on Color over Lifetime. 4. Open gradient ed... Read more

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