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Won't Fix

Under Consideration for 6000.0.X, 6000.1.X

In Progress in 6000.2.X

Votes

0

Found in

6000.0.34f1

6000.1.0b2

6000.2.0a1

Issue ID

UUM-92530

Regression

No

Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node

-

Reproducible with:
1. Open the attached “repro_IN-92009“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Game view
4. Observe the background of the dialogue bar

Expected result: The background is blurred
Actual result: The background is gray

Reproducible with: 6000.0.34f1, 6000.1.0b2
Couldn’t test with: 2021.3.47f1, 2022.3.56f1 - Not able to resolve the errors in the Console after downgrading

Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested

Note; Reproducible in Player

  1. Resolution Note:

    Scene Color in shadergraph uses a _CameraOpaqueTexture to represent the scene with opaque geometry. However in 2D, the renderer doesn't use opaques, and only transparents.

    Please use _CameraSortingLayerTexture in your shadergraph instead of Scene Color. It takes a snapshot of the colors on your screen at a particular Sorting Layer of the transparent render pass. Ensure CameraSortingLayerTexture is enabled in your Renderer2D Data asset by selecting the Foremost Sorting Layer.

    For samples, you can look at https://github.com/Unity-Technologies/2d-renderer-samples/tree/21.1

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